China 

China’s proposed digital currency will help banks bridge gap on mobile payment, curb dominance of Alipay, WeChat

The People’s Bank of China’s “imminent” move to launch the country’s own sovereign digital currency underlines the central bank’s urgency to tighten its grip on the nation’s deposit pool and help banks catch up with their mobile payment business, analysts said.The PBOC set up the project in 2014 to look into launching its own digital currency to cut the costs circulating cash and boost policymakers’ control of money supply. Although the project has been closely guarded, various media reports… Source link

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Home 

Hytera, China’s biggest supplier of police mobile radio systems, could take a beating in the US after federal ban

Hytera Communications Corp, China’s biggest supplier of professional mobile radio (PMR) systems used by police, is expected to lose ground in the world’s largest economy, as a ban on US federal agencies buying equipment from the company takes effect on Tuesday.That federal ban, outlined in section 889 of the 2019 US National Defence Authorisation Act, also covers four other major Chinese hi-tech companies, telecommunications network equipment vendors Huawei Technologies and ZTE Corp as well as… Source link

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Singapore 

Singapore families can now share their mobile plans to save money, Digital, Singapore News

Say hello to VIVIFI, the latest Mobile Virtual Network Operator (MVNO) on the block that wants people to maximise their mobile plans by allowing family members to share oodles of mobile data among themselves. The appeal of the only non-contract VIVIFI Share mobile plan in Singapore is this: a scenario where a family of four could fork out as low as $11.49 each for 20GB of data, 300 minutes of talk time, and 100 text messages to go around between them. They’re throwing in an extra 2GB of data for every…

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Home 

Tencent said to be in talks for bigger cut of video game sales from mobile app stores

Tencent Holdings is pressing China’s top smartphone vendors and app stores to boost the cut of revenue it gets from video games sold through their platforms, people familiar with the matter said, stepping up efforts to claw back profits as the company’s business slows.The gaming and social media giant is seeking as much as 70 per cent of the sales generated from its video games, up from 50 per cent at present, said the people, who requested anonymity discussing private negotiations.That would… Source link

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Home 

Can Chinese internet pioneer Sohu finally pull off a comeback after missing the mobile era?

Years after Sohu.com, once known as one of China’s leading internet portals, fell from grace by missing the mark in some of the hottest realms of the mobile internet age – social media, live broadcasting and short video – it has vowed to make a comeback with new initiatives in videos and more.Sohu is at the stage of bottoming out and is set for a “comeback”, Sohu founder and CEO Charles Zhang Chaoyang said at a media briefing on Wednesday, detailing plans to launch new self-developed drama… Source link

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Singapore 

UOB banking customers hit by near 2-hour service outage affecting ATMs, mobile app, Singapore News

SINGAPORE – Customers of United Overseas Bank (UOB) were unable to access several banking services for close to two hours on Saturday (June 22). Some of them took to social media to air their grievances, posting to UOB’s Facebook page to complain about the service disruption. Complaints started surfacing on other social media platforms as well after 5pm. In response to queries from The Straits Times, an UOB spokesman confirmed that ATM, card payment, internet banking and mobile application services were disrupted shortly after 5pm on Saturday. We apologise to…

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Vietnam 

Mobile phone and spare part imports hit US$4.91 billion – Economy – Vietnam News | Politics, Business, Economy, Society, Life, Sports

  Việt Nam mostly imported mobilephones from China and South Korea in the period. — Photo cafef.vn HÀ NỘI — Việt Nam spent US$1.1 billion to import mobile phones and spare parts in May, up 36.2 per cent from the same period last year, according to the Ministry of Industry and Trade (MoIT). In the first five months of the year, total imports of the products were worth $4.91 billion, a 3.9 per cent year-on-year decrease. Earlier, imports of mobile phones and spare parts into Việt Nam fell in the…

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Ecommerce 

Alipay and six European digital wallets join hands to increase adoption of mobile payments with QR code

Six mobile wallets in Europe together with Alipay will collaborate and adopt a unified Quick Response (QR) code for mobile payments, allowing users of each wallet to pay for their purchases across 10 countries in Europe.The six European mobile wallets include Austria’s Bluecode, Finland’s ePassi and Pivo, Oslo-based Vipps, Spain’s Momo as well as Portugal’s Pagaqui. The wallets are working with the Chinese payments provider towards rolling out a QR code format provided by Alipay, so that users… Source link

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Singapore 

Female Esports League brings Southeast Asian talent together to battle it out on Mobile Legends , Digital, Singapore News

If your game of choice is Mobile Legends, good news: Female Esports League (FSL) is hosting FSL Elite this weekend, featuring the region’s cream of the crop. Teams from the Philippines (Bren Esports Victress), Indonesia (SFI Queen), Myanmar (Venus Vixens) arrived on Thursday to prep for the tournament. Singapore and Malaysia have combined forces to form Team Grumpy, which will make its first outing as a team together. Everyone gathered for a welcome lunch earlier today over a classic Singaporean tradition: Eating chicken rice. CarameL, team captain of SGI Queen,…

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Singapore 

Are microtransactions the drug that feeds Asia’s obsession with mobile gaming? , Digital, Singapore, Business, Asia News

Earlier this month, the World Health Organisation (WHO) voted to classify gaming addiction as a disease, prompting a swift pushback from the games industry. The vote was based on expert consensus that some people “show a pattern of gaming behaviour characterised by impaired control,” which results in prioritising gaming over all other aspects of their life. In smaller print, WHO concedes that “gaming disorder affects only a small proportion of people who engage in digital or video-gaming activities.” But it’s far more sensational to feed the fear that video games…

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